How to play
Solve. Fill in every cell and draw Dink's whole path to the exit. The game notices when you're done; Check tells you what's still missing.
- Tap a cell, then a digit (or a key 1-9). Turn on Pencil, or hold Shift, for candidates.
- Drag between cells to draw Dink's path; drag along a line to erase it. Red dashes mean a step breaks the movement rules (through a wall or past a pole).
- Tap a rule under the board to read it, or hover (press and hold on a phone) an icon on the board.
- On a keyboard, walk Dink with QWE AD ZXC (corners are diagonals; S also steps down, for WASD), then type each cell's digit as you go. Step back to undo a step. Arrows move the selection, Ctrl+Z undoes.
Start over. Clears every episode's board and ⭐️, and shows the first-visit tips again.
Inspired by Marty Sears' Rat Run puzzles, which pair a sudoku with a maze for a
rat to find its way through.
(2025 bonsoon )